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Game Development PDF Whitepapers

This index is currently out-of-date. Browse the directory structure manually to see what is currently in the library.

Index

C++
Pitfalls of Object Oriented Programming

Graphics
Global Illumination, Irradience
Team Fortress Rendering Style
[Verification of Physicall Based Rendering](graphics/Verification of Physically Based Rendering Algorithms 10.1.1.230.9058.pdf)
Physically-Based Shading at Disney

Mathematics
Imaginary Numbers are not Real — the Geometric Algebra of Spacetime
Quaternions, Bivectors, Clifford Algebra - A Bigger Mathematical Picture for Computer Graphics
Synopsis of Geometric Algebra

Memory
Memory Optimization

Multithreading
OpenMP quick start

Networking
Beej's Networking Guide

|Optimization| |[Ogre 2.0](http://www.ogre3d.org/forums/viewtopic.php?f=4&t=75459)|
Physics
Constraints Solver Numerical Integration

Git Large File Storage

OSX

brew install git-lfs
git lfs install
git lfs track "*.pdf"
Description
Collection of game development related white papers
Readme 906 MiB
Languages
Wavefront Object 100%